Monday, 15 April 2013

Getting to the code

This is where the fun starts! Today I've been programming a procedural island generator for our mini game, I would have used the built in terrain but we need more flexible meshes than the built in ones offer. That's things like switching the texture of some of the triangles at a time for placing things on the map. Also the code I've written is easier to texture in the simplistic style we're going for. I'll be tweaking the implementation of Perlin noise to generate the islands the way I imagine them but otherwise I can start moving on to placing objects on the mesh.